Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

Station Rating

Each station a company owns has a station rating, an important factor in running a successful game. This is because the amount of cargo that can be transported from an industry is fully reliant on the station rating, meaning that if the amount of cargo transported from an industry is low, it is probably because the station rating is low. Below are the factors that affect the station rating, however, all calculations are done separately for each cargo type, and we’ll get to how they work in a moment.

Factor Condition Rating points Rating %
Max speed of last vehicle entering station (to a max of 255 km/h) Above 85 km/h (52 mph) (Speed (km/h) – 85) / 4 0% to 17%
Age in years of last vehicle entering station 2 10 4%
1 20 8%
0 33 13%
Days since last cargo pick-up
Multiply days in “Condition” column by 4 if last vehicle was a ship.
Note: If a vehicle was ready to pick up a cargo but there was no cargo, it is regarded as a cargo pick-up regardless.
30 to 52,5 25 10%
15 to 30 50 20%
7.5 to 15 95 37%
less than 7.5 130 51%
Units of cargo waiting at station More than 1500 -90 -35%
1001 to 1500 -35 -14%
601 to 1000 0 0%
301 to 600 10 4%
101 to 300 30 12%
less than 100 40 16%
Statue in town of station Built 26 10%
Small advertising campaign Station within 10 tiles of town centre +64 +25%
Medium advertising campaign Station within 15 tiles of town centre +112 +44%
Large advertising campaign Station within 20 tiles of town centre +160 +63%
Road vehicle crashed Station within 22 tiles of crash -160 -63%
Train crashed Station within 30 tiles of crash -160 -63%

Now, in order to get the percent rating, the maximum possible of which is 100%, the total rating points should be divided by 255. Advertising campaigns give an instant, temporary boost to ratings of nearby stations which will gradually fall down to the calculated rating over a period of time. Also, station ratings are computed every 2.5 days and these ratings can’t change by more than two points per cycle, except after crashes. However, if rating drops to less than 50%, the station starts losing cargo.

Cargo delivery to stations

Let’s look at how the station rating will affect the delivery of cargo from industries to stations. Similar to the computing of station ratings and many other in-game calculations, a cycle of 2.5 days is used. During each of these 2.5 day cycles, for each cargo type that is produced by a supplying industry, a maximum of two stations may have cargo assigned to them. If there are more than two possible stations and they both have the same maximum rating value for the current cargo type, then the distribution of cargo depends on the internal ordering of the stations. However, if there’s only one possible station, the delivered amount is the result of the following formula rounded up to the next integer value.

produced_amount × station_rating_in_percent

This becomes slightly more complex when there are two possible stations. The second station’s rating in points is divided by two for the further local calculations, whilst the amount available to the first station is calculated as shown below.

(station_rating_in_points1 × (amount + 1)) / (station_rating_in_points1 + station_rating_in_points2)

For similar ratings this is about two thirds of the production, it increases for larger differences. The result is subject to the same calculation as in the single station case, and this is delivered to the first station. However, if the first station does not receive the full amount of cargo available to it, the remainder does not get transported to the second station. Instead the end result is that the remainder is simply not transported at all. Meanwhile, the remaining amount of the production that has not been assigned to any station yet, if any, is subject to the same calculation as in the single station case and delivered to the second station.