Shianra

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Industry Types

Ok, so we’ve been helping out various industries in the OpenTTD world for a while now, but we haven’t addressed an important question yet – what are the industries and how do they work? As we have seen in brief already, industries are entities that produce specific cargo and/or services. There are actually three types of industries in OpenTTD: primary, secondary and tertiary. Primary industries, such as Coal or Iron Ore Mines, provide resources without requiring any type of resource input, and these resources then need to be transported to a secondary industry. The growth of the output of primary industries actually depends upon the percentage of cargo transported away from them to these secondary industries, making our job extremely important for growth – the more we transport, the faster the primary industry grows in the long term on average. Meanwhile, sometimes secondary industries will provide a resource that will either need to be transported to Towns, such as goods or food, or to a tertiary industry. However, remember that our company only transports cargo on behalf of the manufacturers, and any profits we make are purely from the transportation fees we charge, not from the sale of the cargo – this is a game about transportation, after all.

OpenTTD: A coal mine

Now, we have already seen what the Industry window for an individual industry looks like, such as the Coal Mine shown to the right, but I haven’t explain exactly what it’s showing and why yet. This window shows two numbers about the production of each cargo type that is created by the industry – these are the total values from the last month of game-play. The first one is the total produced amount of potential cargo, and it varies due to internal factors of the industry. For example, during an economic recession there’s only half of the usual production. Meanwhile, the second value is the percentage of the produced amount that has been delivered to other stations. Sometimes industries may decide to keep back part of the production and not deliver it to any station, but we don’t need to worry about that for now.

Below are tables for each of the various environments and the industries which can be found in each along with what they accept, if anything, and what they produce, if anything.

Temperate

Industry Accepts Produces
Bank Valuables Valuables
Coal Mine Nothing Coal
Factory Livestock, Grain, Steel Goods
Farm Nothing Grain, Livestock
Forest Nothing Wood
Iron Ore Mine Nothing Iron Ore
Oil Refinery Oil Goods
Oil Rig Passengers Oil, Passengers
Oil Wells Nothing Oil
Power Station Coal Nothing
Sawmill Wood Goods
Steel Mill Iron Ore Steel

Sub-Arctic

Industry Accepts Produces
Bank Gold Nothing
Coal Mine Nothing Coal
Food Processing Plant Livestock, Wheat Food
Farm Nothing Wheat, Livestock
Forest Nothing Wood
Paper Mill Wood Paper
Oil Refinery Oil Goods
Printing Works Paper Goods
Oil Wells Nothing Oil
Power Station Coal Nothing
Gold Mine Nothing Gold

Tropical

Industry Accepts Produces
Bank Diamonds Nothing
Diamond Mine Nothing Diamonds
Factory Rubber, Copper Ore, Wood Goods
Farm Nothing Maize
Lumber Mill Nothing Wood
Copper Ore Mine Nothing Copper Ore
Oil Refinery Oil Goods
Oil Rig Passengers Oil, Passengers
Food Processing Plant Fruit, Maize Food
Fruit Plantation Nothing Fruit
Rubber Plantation Nothing Rubber
Water Supply Nothing Water
Water Tower Water Nothing

Toyland

Industry Accepts Produces
Candyfloss Forest Nothing Candyfloss
Sweet Factory Sugar, Toffee, Candyfloss Sweets
Battery Farm Nothing Batteries
Cola Wells Nothing Cola
Toy Shop Toys Nothing
Toy Factory Plastic, Batteries Toys
Plastic Fountains Nothing Plastic
Fizzy Drink Factory Cola, Bubbles Fizzy Drinks
Bubble Generator Nothing Bubbles
Toffee Quarry Nothing Toffee
Sugar Mine Nothing Sugar

Example Connections

However, the tables can be a little daunting, can’t they? So for an example of how the various connections may work, below is a list of the industries in a temperate map which either provide or will receive cargo, or even both. A ‘→’ or ‘↔’ shows the direction which the cargo in parenthesis ‘()’ travels. To put things simply, the industries that are underlined represent a pick-up point, whilst the industries that are in bold represent a drop-off point where we would get paid for our delivery of the aforementioned cargo. Often there are industries which can serve both of these purposes and those are marked with both.

Coal Mine (coal)
Power station
Iron Ore Mine (iron ore)
Steel Mill (steel)
Factory (goods)
Town
Farm (grain, livestock)
Factory (goods)
Town
Forest (wood)
Sawmill (goods)
Town
Oil Well & Oil Rig (oil)
Oil Refinery (goods)
Town
Town (passengers)
Oil Rig (passengers)
Town (passengers, mail)
Town
Bank (valuables)
Town

What does all of this mean, exactly? Well, to put it into the most simple terms, we pick up some iron ore at the Iron Ore Mine and take it to the Steel Mill. We are paid on delivery of the iron ore and then, when the Steel Mill processes the iron ore into steel, we can pick up the steel. We can then deliver the steel to a Factory and get paid for that delivery. When the steel becomes goods at the Factory, we can then pick the goods up and deliver them to a Town and get paid for that delivery as well. This means that we get paid three times along the aforementioned journey, but if we try this out in a real game, we will notice that how much we get paid is not the same for each trip. The amount we get paid is based on a number of different factors, including the cargo payment rate, amount of cargo, transit distance, and time factor, covered in Delivery Payment Rates.

Open Transport Tycoon Deluxe
Open Transport Tycoon Deluxe