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Total Weapon Damage

Now the figure out the total damage of an attack against a monster, we can add both the Raw Damage and the Elemental Damage results together or do it all in one go like below. You already know what everything does, so let us do an example run.

([Attack Power × Attack Type × Sharpness × Monster Hit-zone] / [Weapon Class]) +
([Element × Element Sharpness × Element Hit-zone] / 10) =
Total Damage × Defence

Monster Hunter 3 Ultimate: Barioth

This time we will use our attack on a Barioth. This monster can be usually found in the Tundra and loves to jump around. He is the most weak to Fire, but let us pretend that we do not have a decent Fire weapon. For this example, we will be using a Thunder Elemental Lance, the Amphitrite, made from parts off a Lagiacrus. Let us also assume that we have the Sharpness +1 skill on this weapon so that instead of blue Sharpness, it now has white. Now, let us have a look at the Monster Hit-zone Multipliers.

Part Cut Impact Shot Fir Wat Ice Thun Dra KO
Head 60 65 70 30 10 0 25 15 100
Neck/Back 30 25 30 5 5 0 5 10
Belly 45 25 40 10 0 0 5 5
Thorns 25 30 25 30 5 0 25 10
Front Legs 30 30 30 15 0 0 10 5
Back Legs 35 35 35 10 5 0 5 0
Tail 40 40 30 15 0 0 10 5

We are assuming that we do not have any damage enhancing buffs, so this Lance gives us an Attack Power of 483. Let us hit him in the face with one of our powerful thrusting attacks because why the hell not? The Attack Type gives us a multiplier of 0.27 and because of the white Sharpness mentioned earlier, our next modifier is 1.32. Hitting him in the Head gives us a 0.60 Monster Hit-zone for cutting damage. We then take the result of all that and then divide it by the Weapon Class Multiplier which, in this case, is 2.3. Do all of that and we get a total Raw Damage of 44.9604.

Next, for Elemental Damage, we take the weapon’s Element of 230 Thunder Elemental Damage first. Then we get 1.125 from Element Sharpness as the weapon Sharpness is white. Next, we get a 0.25 Element Hit-zone from the Thunder element and finally, we divide all of that by 10. Do all of that and we get a total Elemental Damage of 6.46875.

The result is that we do a total of 51.42915 damage with this attack, as shown below.

([483 × 0.27 × 1.32 × 0.6] / [2.3]) + ([230 × 1.125 × 0.25] / 10) =
51.42915 Total Damage

What does this mean for learning how to fight monsters?

If we desire to, we can figure out the best weapons and attacks to use on certain parts of monsters to deal optimal damage. However, that is definitely going to be a little bit much for some people and there is a lot more to the game than this. This continues on a little from what I mentioned earlier in that it is not necessary to worry about damage calculation all throughout a fight, but it is, at the very least, good to know how it works. Personally, I believe the most important things to take away from this damage calculation part are as follows:

  • Monsters will take different amounts of damage depending on where you hit them. We can use this knowledge to our advantage whether it be to decide if we bring a cutting or impact weapon to the fight, ensure we weaken/kill the monster as fast as possible, or to ensure that we do not do too much damage and kill it before breaking all of its parts.
  • Having the element a monster is weakest to is nice, but not absolutely necessary considering that not all weapons will do a great deal of Elemental Damage given how the formula works. Honing our skills with a weapon and developing strategies for killing monsters will make our time much, much easier regardless of what element we use.