Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

Raw Weapon Damage

To understand how raw damage is calculated, we need to know what goes into it. Some of these things we have already encountered, but some of it is new. Don’t worry if the game doesn’t provide the information we need for this as the Monster Hunter Wiki will usually cover us on this.

Attack Power
This is our character’s total attack power as shown by the status menu. It includes bonuses from eating, armour skills, and inventory items, all of which we will learn about in the upcoming part.
Attack Type
This is the type of attack we use with our weapon as was shown in the tables above.
Sharpness
This is the sharpness level our weapon is at when we attack as briefly explained earlier in Weapon Sharpness. See the Sharpness table for reference and use the top number for calculating Raw Damage.
Monster Hit-zone Multiplier
Monster Hunter 3 Ultimate: Qurupeco Hit Zone Chart This is a percentage of how much weapon damage the monster is absorbing. Quite simply, the higher the number, the more damage is being done. Sometimes you will also find the Monster Hit-zone Multiplier in a form like the image of the Qurupeco to the right. Websites such as Monster Hunter Wiki use these images to illustrate the same information for cutting and impact damage on monsters.
Weapon Class Multiplier
This is how the different Weapon Classes are set apart. Each Weapon Class has its own multiplier as mentioned earlier and the damage a weapon does with each hit will be affected by that multiplier.
Defence Multiplier

This is a method for the game to regulate the difficulty of some quests. Generally speaking, we can usually assume that monsters fought offline have no Defence Multiplier, so we can leave this item out of the equation entirely. However, monsters fought in online, low rank have our damage reduced by 5%, meaning that the Defence Multiplier will be 0.95. Also, monsters fought in high rank have our damage reduced by around 20% to 25%, making the Defence Multiplier somewhere around 0.75 to 0.80. The result of this is that monsters not only take longer to kill, but require more hits for them to get staggered, tripped, or have their parts broken.

Now that we have gotten through what each variable is, the great formula for calculating raw damage is as follows:

Attack Power × Attack Type × Sharpness × Monster Hit-zone / Weapon Class = Raw Damage × Defence

So, for example, remember that Lagiacrus from the introduction? Let us pretend that we are fighting him. For the first example, we will be using Dual Blades, and for the second example, we will be using a Switch Axe. Either way, we have a couple of things to do.

Example: Dual Blades v. Lagiacrus

Let us say that we are using the Dual Slicers, a pair of Dual Blades that are very easy to obtain. We will go through the formula in the order written above. So, for starters, these particular Dual Blades have an Attack Power of 140. Then we will pick an attack that does average damage for the sake of the example, which will be 0.8. Also, these Dual Slicers have green weapon sharpness which has a multiplier of 1.05 and we will use this multiplier because we should be sharpening whenever our weapon loses a bit of sharpness anyway.

Next, we need to know where we are hitting this monster so have a look at the image or the table below. Since we are doing cutting damage with the Dual Blades, we look at the Cut image or column and let us just say that we are hitting the body, which means that the Hit-zone Multiplier is 0.35.

Monster Hunter 3 Ultimate: Lagiacrus Hit Zone Chart

Part Cut Impact Shot Fir Wat Ice Thun Dra KO
Head 40 40 40 15 0 5 0 5 100
Chest 45 40 35 20 0 10 0 10
Body 35 35 20 15 0 5 0 5
Back 25 40 15 25 0 15 0 15
Leg 27 25 10 15 0 5 0 5
Tail 30 35 15 15 0 5 0 5

We are almost done. The next thing we need to know is that the Dual Blade Weapon Class has a Weapon Class Multiplier of 1.4. Then, say we are fighting a Lagiacrus in Moga Village, the Defence Multiplier will be 1 so we can ignore it for this example. Now we can finally put all of these numbers together and get the following.

140 × 0.08 × 1.05 × 0.35 / 1.4 = 2.94 Raw Damage

Example: Switch Axe v. Lagiacrus

Now, let us say that we are using the Bone Smasher, a Switch Axe that is also easy to obtain. So this particular Switch Axe has an Attack Power of 460. Then we will pick an attack that does average damage for the sake of the example, which will be 0.24. Also, this Switch Axe has green weapon sharpness, like the Dual Blades, which has a multiplier of 1.05. Next, we will hit the body the same as in the last example, which means that the Hit-zone Multiplier is 0.35. Then the Switch Axe Weapon Class has a Weapon Class Multiplier of 4.6 and we ignore the Defence Multiplier for this example. When we put all of these numbers together, we get the following.

460 × 0.24 × 1.05 × 0.35 / 4.6 = 8.82 Raw Damage

This is a huge difference but it does not mean that one weapon is simply better than the other. We must remember that the Dual Blades are a weapon that attacks very fast and the Switch Axe is a weapon that is much slower, requiring precise, timed attacks. In the time that the Switch Axe user got in that one attack, the Dual Blade user might have gotten in three, depending on the type of attack used. Essentially, the Dual Blades will do constant damage whilst the Switch Axe will do damage in great spikes. Because of this, we should not write off a weapon based purely on how much damage it does per hit. Regardless, we cannot rest yet as there is still more to do. Now that we have our Raw Damage, we need to figure out our Elemental Weapon Damage and then, if we want to, we can add the two together to get Total Weapon Damage.