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Elemental Weapon Damage

This is the amount of elemental damage that the specific weapon does, such as Fire, Water, Thunder, Ice, and Dragon.
Element Sharpness
Elemental Sharpness affects damage as briefly explained earlier. See the Sharpness table for reference and use the bottom number for calculating Elemental Damage, as denoted by ELE in the table.
Element Hit-zone Multiplier
Just like cutting and impact damage will deal a different amount of damage to different parts of a monster, Elemental Damage also does a different amount of damage depending on where we hit the monster.
Elemental Damage Divider

This is the 10 in the formula because Elemental Damage is calculated this way. Unfortunately, I do not have a better explanation to give you other than that being how they designed the game.

Now that we have gotten through what each variable is, the great formula for calculating elemental damage is as follows:

Element × Element Sharpness × Element Hit-zone / 10 = Elemental Damage × Defence

Monster Hunter 3 Ultimate: Barroth

For this example, we will fight a Barroth. This monster appears early on in the game and is known for covering itself with mud, causing it to have two different states of elemental resistance. While it is covered in mud, Water will do increased damage. However, when the mud has been broken off, Water will not do any additional damage. On the other hand, when the Barroth is covered in mud, Fire will do no additional damage, but will replace Water as its weakness once the mud comes off. Because of this, our first example will involve a Great Sword with Water damage. Then, in our second example, we will use a Great Sword with Fire damage. Have a look at this in the table below before we continue.

Part Cut Impact Shot Fir Wat Ice Thun Dra KO
Head 22 25 15 0/40 50/0 20 0 0/10 100
Body 36 45 35 0/25 30/0 30/0 10 0/5
Front Legs 45 50 45 0/20 25/0 10 0 0/5
Left Back Leg 36 30 25 0/20 25/0 15 0 0/5
Right Back Leg 36 30 25 0/20 25/0 15 0 0/5
Tail 42 42 45 0/25 30/0 20 0 0/10

Example: Water Element Great Sword v. Barroth

First comes the Water Element Great Sword and for this example I have chosen the Remalgalypse. This Great Sword does 280 Water Elemental Damage and the Raw Damage does not matter for this particular calculation. However, if you are using damage calculation for the purposes of choosing a weapon, do look at both Raw and Elemental Damage and considering which is more important to you.

Next, the Great Sword has blue Element Sharpness which is 1.0625. Then let us assume that we are hitting him in the face (Head), because we can, for a multiplier of 0 with mud and 0.4 without mud. Finally, like in our last example with the Lagicrus, we will assume this is not a higher ranked monster so there will be no Defence Modifier. What we get for attacks on a Barroth’s head when it is covered in mud and when it is not covered in mud as are below.

280 × 1.0625 × 0.5 / 10 = 14.875 Water Elemental Damage with Mud

280 × 1.0625 × 0 / 10 = 0 Water Elemental Damage without Mud

Example: Fire Element Great Sword v. Barroth

For the Fire Elemental Great Sword, I have picked the Rathalos Flamesword. This weapon does 280 Fire Elemental Damage like the previous Great Sword does 280 Water Elemental Damage and also has blue Element Sharpness, making the multiplier 1.0625 as well. We will be hitting the Barroth in the head again but this time the Element Hit-zone Modifier will be different, so here goes.

280 × 1.0625 × 0 / 10 = 0 Fire Elemental Damage with Mud

280 × 1.0625 × 0.4 / 10 = 11.9 Fire Elemental Damage without Mud

As you can see, using an element that a monster is most weak to will increase damage dealt by a small amount. However, on a monster such as Barroth, that bonus may be lost or gained once the monster has lost its ‘armour.’ That does not mean our attacks with the weapon are not doing any damage, however, as there would still be Raw Damage coming off the weapon in these cases.