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Armour Skills

Monster Hunter 3 Ultimate: Great Baggi

Having trouble defeating a certain monster? Or just really sick of how annoying some monsters can be? For example, the Great Baggi can spit a substance which will make our hunter slow down and eventually fall asleep. Of course, we could always get another player, Cha-Cha, or Kayamba to hit us so we snap out of it, but there are other ways to negate or lessen various effects (aside from dodging them). There are also ways to increase our damage even further, reduce how quickly our weapons lose Sharpness, make our Stamina deplete more slowly, etc. These effects are all gained through the use of Armour Skills.

There are many different Armour Skills that we can get, all of which are granted by Talismans, Decorations, and the Armour itself. In the table below, all the potential Armour Skills are listed along with their Effect/Description. The Points column shows how many points we need before the particular Activated Skill will come into effect and can be both a blessing as well as a hindrance. For example, it means that in order to negate a negative Activated Skill which we have -10 points in (such as Double Poison), all we have to do is add one point to make it -9. On the other hand, it also means that if we have 9 points in an Activated Skill but we need 10 (such as Negate Poison), we won’t receive the Effect of it until we add that one extra point.

Please note that in order to gain a positive or a negative to a particular Activated Skill, we must have a certain amount of points in it. Since most Armour pieces only give two to three skill points toward a particular Activated Skill, that will mean we usually have to gain the extra points through other means – Decorations and Talismans.

Skill Tree Activated Skill Points Effect/Description
Torso Up
Torso Up 10 Double skill points on torso including all decoration jewels gemmed in.
Poison
Negate Poison 10 Prevents poison.
Double Poison -10 Doubles the damage received from poison.
Paralysis
Negate Paralysis 10 Prevents paralysis.
Double Paralysis -10 Doubles the duration of paralysis.
Sleep
Negate Sleep 10 Prevents sleep.
Double Sleep -10 Doubles the duration of sleep.
Stun
Negate Stun 15 Prevents stun.
Halve Stun 10 Reduces the likelihood of being stunned by 50%.
Double Stun -10 Makes it harder to recover from being stunned.
Mud/Snow
Negate Mud/Snow 10 Prevents Snowman and Muddy conditions.
Antiseptic
Antiseptic 10 Allows you to use any item while under stench effect.
Def Lock
Iron Skin 10 Prevents “Defence Down” status
Dungmaster
Dung Bomb Expert 10 Increases Dung Bomb efficiency, and raises their Combo success rate to 100%.
Biology
Bio Master 10 Antiseptic + Dung Bomb Expert.
Attack
Attack Up (L) 20 Attack + 24 to 108 (depending on weapon type).
Attack Up (M) 15 Attack +18 to 81 (depending on weapon type).
Attack Up (S) 10 Attack +12 to 54 (depending on weapon type).
Attack Down (S) -10 Slightly decreases Attack.
Attack Down (M) -15 Decreases Attack.
Attack Down (L) -20 Greatly decreases Attack.
Defence
Defence Up (L) 20 Increases Defence by 7% and a further 25.
Defence Up (M) 15 Increases Defence by 3% and a further 20.
Defence Up (S) 10 Increases Defence by 15.
Defence Down (S) -10 Decreases Defence by 10; cannot decrease Defence lower than 1.
Defence Down (M) -15 Decreases Defence by 5% and a minimum 10; cannot decrease Defence lower than 1.
Defence Down (L) -20 Decreases Defence by 10% and a minimum 10; cannot decrease Defence lower than 1.
Health
Health +50 15 Increases maximum Health by 50.
Health +20 10 Increases maximum Health by 20.
Health -10 -10 Decreases maximum Health by 10.
Health -30 -15 Decreases maximum Health by 30.
Rec Speed
Recovery Spd +2 15 4× recovery speed from temporary damage
Recovery Spd +1 10 2× recovery speed from temporary damage.
Recovery Spd -1 -10 1/2× recovery speed from temporary damage.
Recovery Spd -2 -15 1/4× recovery speed from temporary damage.
Protection
Divine Blessing 10 25% chance to take 30% less damage (equivalent to 7.5% damage reduction).
Demonic Blessing -10 25% chance to take 30% more damage (equivalent to 7.5% damage increase).
Sheathing
Quick Sheath 10 Increases weapon sheathe speed
FastCharge
Focus 10 L.Sword, D.Blade, and S.Axe gauges charge 20% faster while G.Sword, Bow, and Hammer charging time decreased by 20%.
Distraction -10 L.Sword, D.Blade, and S.Axe gauges charge 20% slower while G.Sword, Bow, and Hammer charging time increased by 20%.
Expert
Critical Eye +3 20 Increases Affinity by 30%.(effective damage +7.5%).
Critical Eye +2 15 Increases Affinity by 20%.(effective damage +5%).
Critical Eye +1 10 Increases Affinity by 10%.(effective damage +2.5%).
Critical Eye -1 -10 Decreases Affinity by 5%.(effective damage -1.25%).
Critical Eye -2 -15 Decreases Affinity by 10%.(effective damage -2.5%).
Critical Eye -3 -20 Decreases Affinity by 15%.(effective damage -3.75%).
Tenderizer
Weakness Exploit 10 When attacking a monster part with Defence higher than 45, damage is increased by 5%.
Destroyer
Partbreaker 10 Attacks decrease monster part durability 30% faster.
KO
Knockout King 10 Increases KO damage by 10%
Stam Drain
Stamina Thief 10 Increases stamina damage for stamina attacks
Constitution
Constitution +2 15 Stamina consumption when evading, blocking, and using Switch Axe is decreased by 50%.
Constitution +1 10 Stamina consumption when evading, blocking, and using Switch Axe is decreased by 25%.
Constitution -1 -10 Stamina consumption when evading, blocking, and using Switch Axe is increased by 20%.
Constitution -2 -15 Stamina consumption when evading, blocking, and using Switch Axe is decreased by 35%.
Hearing
HG Earplugs 15 Unaffected by all monster roars.
Earplugs 10 Unaffected by some monster roars. (Anything besides Elder Dragons, Gigginox, Deviljho, and Diablos)
Wind Res
Windproof (Hi) 15 Negates all wind pressure
Windproof (Lo) 10 Negates a certain amount of Wind Pressure.
Tremor Res
Tremor Res 10 Prevents staggering from tremors created by large monsters.
Heat Res
Heat Cancel 10 Negates all heat as well as damage from lava
Heat Surge -10 Greatly increases damage incurred from heat
Cold Res
Cold Cancel 10 Negates all cold.
Cold Surge -10 Greatly increase stamina depletion from the cold
Stamina
Marathon Runner 10 Slows down Stamina depletion for actions other than evasion and blocking to 1/2 normal speed.
Short Sprinter -10 Speeds up Stamina depletion for actions other than evasion and blocking to 1.2x normal speed.
Stam Recov
Stam Recov Up 10 Doubles recovery speed of stamina
Stam Recov Down -10 Slows down recovery speed of stamina
Evasion
Evasion +2 15 Increases invulnerability during evasive moves from 0.2 seconds to 0.4 seconds.
Evasion +1 10 Increases invulnerability during evasive moves from 0.2 seconds to 0.33 seconds.
Evasion Down -10 Decreases invulnerability during evasive moves from 0.2 seconds to 0.1 seconds.
Evade Dist
Evade Extender 10 Increases evasion distance by 50%. (1.5× normal distance)
Dive Dist
Dive Enhancer 10 Distance travelled when performing running dive away from large monsters is extended and can be performed toward them.
Sense
Sneak 10 Monsters are less likely to target you in a group.
Taunt -10 Monsters are more likely to target you in a group.
Guard
Guard +2 15 Decrease stamina consumed by blocking by 20, negate guard damage, and knock-back by most attacks.
Guard +1 10 Decrease stamina consumed by blocking by 10, negate guard damage, and knock-back by most attacks.
Guard -1 -10 Increase stamina consumed by blocking by 10, increase guard damage, and knock-back by most attacks.
Guard Up
Guard Boost 10 Causes previously unblock-able attacks to become block-able.
Auto-Guard
Auto-Guard 10 Enables ability to automatically block attacks (when blocking is possible).
Status
Status Atk +2 15 Abnormal status attacks potency multiplied by 1.25
Status Atk +1 10 Abnormal status attacks potency multiplied by 1.125
Status Atk Down -10 Decreases the potency of Abnormal Status attacks by 12.5%. (87.5% normal, but decimal points are dropped) Also increases required tranqs for capture from 2 to 3.
Fire Atk
Fire Atk +2 15 Fire attacks multiplied by 1.2
Fire Atk +1 10 Fire attacks multiplied by 1.1
Fire Atk Down -10 Fire attacks multiplied by 0.75
Water Atk
Water Atk +2 15 Water attacks multiplied by 1.2
Water Atk +1 10 Water attacks multiplied by 1.1
Water Atk Down -10 Water attacks multiplied by 0.75
ThunderAtk
Thunder Atk +2 15 Thunder attacks multiplied by 1.2
Thunder Atk +1 10 Thunder attacks multiplied by 1.1
Thunder Atk Down -10 Thunder attacks multiplied by 0.75
Ice Atk
Ice Atk +2 15 Ice attacks multiplied by 1.2
Ice Atk +1 10 Ice attacks multiplied by 1.1
Ice Atk Down -10 Ice attacks multiplied by 0.75
Dragon Atk
Dragon Atk +2 15 Dragon attacks multiplied by 1.2
Dragon Atk +1 10 Dragon attacks multiplied by 1.1
Dragon Atk Down -10 Dragon attacks multiplied by 0.75
Elemental
Element Atk Up 10 Increases the power of Elemental attacks by 20%. (1.2x normal damage)
Element Atk Down -10 Decreases the power of Elemental attacks by 20%. (0.8x normal damage)
Fire Res
Fire Res +20 15 Fire resistance +20; negates Fire Blight
Fire Res +15 10 Fire resistance +15; negates Fire Blight(S)
Fire Res -20 -10 Fire resistance -20; turns Fire Blight from (S) to (L)
Water Res
Water Res +20 15 Water resistance +20; negates Water Blight
Water Res +15 10 Water resistance +15; negates Water Blight(S)
Water Res -20 -10 Water resistance -20; turns Water Blight from (S) to (L)
ThunderRes
Thunder Res +20 15 Thunder resistance +20; negates Thunder Blight
Thunder Res +15 10 Thunder resistance +15; negates Thunder Blight(S)
Thunder Res -20 -10 Thunder resistance -20; turns Thunder Blight from (S) to (L)
Ice Res
Ice Res +20 15 Ice resistance +20; negates Ice Blight
Ice Res +15 10 Ice resistance +15; negates Ice Blight(S)
Ice Res -20 -10 Ice resistance -20; turns Ice Blight from (S) to (L)
Dragon Res
Dragon Res +20 15 Dragon resistance +20; negates Dragon Blight
Dragon Res +15 10 Dragon resistance +15; negates Dragon Blight(S)
Dragon Res -20 -10 Dragon resistance -20; turns Dragon Blight from (S) to (L)
Sharpness
Razor Sharp 10 Halves the rate at which your weapon loses Sharpness
Blunt Edge -10 Doubles the rate at which your weapon loses Sharpness.
Handicraft
Sharpness +1 10 Increases your weapon’s Sharpness by one level.
Fencing
Mind’s Eye 10 Prevents your attacks from being deflected. Also known as ESP.
Sharpener
Speed Sharpening 10 Weapons are sharpened much faster
Slow Sharpening -10 Weapons take longer to sharpen
Crit Draw
Critical Draw 10 Guarantees all draw attacks will be critical.
PunishDraw
Punishing Draw 10 Grants the ability to stun (KO) and exhaust monsters with draw attacks.
Reload Spd
Reload Speed +3 20 Bowgun reloading speed increases 3 levels
Reload Speed +2 15 Bowgun reloading speed increases 2 levels
Reload Speed +1 10 Bowgun reloading speed increases 1 level
Reload Speed -1 -10 Bowgun reloading speed decreases 1 level
Reload Speed -2 -15 Bowgun reloading speed decreases 2 levels
Reload Speed -3 -20 Bowgun reloading speed decreases 3 levels
Loading
Load Up 10 Increases the loadable amount of all usable ammo by one.
Rapid Fire
Bonus Shot 10 Allows one extra shot to be fired while rapid firing.
Recoil
Recoil Down +3 20 Bowgun recoil is reduced even greater
Recoil Down +2 15 Bowgun recoil is reduced further
Recoil Down +1 10 Bowgun recoil is reduced
Recoil Down -1 -10 Bowgun recoil is increased
Recoil Down -2 -15 Bowgun recoil is increased further
Recoil Down -3 -20 Bowgun recoil is increased even greater
Precision
Steadiness +2 15 Greatly decreases Deviation while aiming.
Steadiness +1 10 Decreases Deviation while aiming.
Steadiness -1 -10 Increases Deviation while aiming.
Steadiness -2 -15 Greatly increases Deviation while aiming
Normal Up
Normal/Rapid Up 10 Increases the damage of Normal S/Rapid Bow
Pierce Up
Pierce/Pierce Up 10 Increases the damage of Pierce S/Pierce Bow
Pellet Up
Pellet/Spread Up 10 Increases the damage of Pellet S/Scatter Bow
Normal S+
Use Any Normal S 10 Allows a bowgun to fire all Normal S levels.
Pierce S+
Use Any Pierce S 15 Allows a bowgun to fire all Pierce S levels.
Use Lv1 Pierce S 10 Allows a bowgun to fire Pierce S Lv1.
Pellet S+
Use Any Pellet S 15 Allows a bowgun to fire all Pellet S levels.
Use Lv1 Pellet S 10 Allows a bowgun to fire Pellet S Lv1.
Crag S+
Use Any Crag S 15 Allows a bowgun to fire all Crag S levels.
Use Lv1 Crag S 10 Allows a bowgun to fire Crag S Lv1.
Clust S+
Use Any Clust S 15 Allows a bowgun to fire all Clust S levels.
Use Lv1 Clust S 10 Allows a bowgun to fire Clust S Lv1.
Slicing S+
Use Slicing S 10 Allows a bowgun to fire Slice S; adds ammo
Slime S+
Use Slime S 10 Allows a bowgun to fire Blast S; adds ammo
Poison C+
Use Poison Coat 10 Allows a bow to use poison coating
Para C+
Use Para Coat 10 Allows a bow to use paralysis coating
Sleep C+
Use Sleep Coat 10 Allows a bow to use sleep coating
Power C+
Use Power Coat 10 Allows a bow to use power coating
C.Range C+
Use C.Range Coat 10 Allows a bow to use razor coating
Exhaust C+
Use Exhaust Coat 10 Allows a bow to use exhaust coating
Slime C+
Use Slime Coat 10 Allows a bow to use blast coating
Maestro
Horn Maestro 10 Reduces likelihood of flute breaks; increases duration of recital effects triggered by hunting horn
Artillery
Artillery Expert 15 Increases damage of Ballista, Cannon, Gunlance shots, Wvyern Fire, and Crag S.
Artillery Novice 10 Slightly increases damage of Ballista, Cannon, Gunlance shots, Wvyern Fire, and Crag S.
Bomb Boost
Bombardier 10 Bomb damage is increased to 1.5× normal damage. Bomb Combinations are 100%
Rec Level
Recovery Up 10 Health recovery items work at 125% efficiency.
Recovery Down -10 Health recovery items work at 75% efficiency.
Wide-Range
Wide-Range +2 20 Health & status Items used also affect party members. (Herbs, potions, and berries only.)
Wide-Range +1 10 Health & status Items used also affect nearby party members for a 1/2 amount. (Herbs, potions, and berries only.)
LastingPwr
Item Use Up 10 Increases the effect time of certain items.
Item Use Down -10 Decreases the effect time of certain items.
Hunger
Negate Hunger 15 Negates maximum Stamina depletion.
Halve Hunger 10 Halves maximum Stamina depletion speed.
Raise Hunger -10 Increases maximum Stamina depletion to 1.5× normal speed.
Double Hunger -15 Doubles maximum Stamina depletion speed.
Gluttony
Scavenger 15 Increases efficiency of items that raise maximum Stamina.
Gourmand 10 Sometimes increases the efficiency of items that raise maximum Stamina.
Eating
Speed Eating +2 15 Increases meat and item consuming speed.
Speed Eating +1 10 Increases meat-eating speed.
Slow Eater -10 Decreases meat-eating speed.
Carnivore
Meat Lover 10 Increases stamina when eating raw meat; has dash juice effect when eating rare meat or well-done meat
Combo Rate
Combination +45% 15 Increases your Combination success rate by 45%.
Combination +20% 10 Increases your combination success rate by 20%
Combination -10% -10 Decreases your Combination success rate by 10%.
Combination -20% -15 Decreases your combination success rate by 20%
Combo Plus
Combination Pro 10 Guarantees maximum possible Combination results with items such as Bowgun ammo.
Gathering
Gathering +2 15 Greatly increases chance of gathering the maximum number of times from 84 to 97%.
Gathering +1 10 Increases chance of gathering the maximum number of times in a location from 84 to 91%.
Gathering -1 -10 Decreases chance of gathering the maximum number of times in a location from 84 to 72%.
Spd Gather
Speed Gatherer 10 Gathering speed is increased
Whim
Divine Whim 15 Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is reduced by 75%.
Spirit’s Whim 10 Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is reduced by 50%.
Spectre’s Whim -10 Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is increased by 25%.
Devil’s Whim -15 Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is increased by 50%.
Honey
Honey Hunter 10 Gathers two Royal Honey and Honey at a time.
Charmer
Charm Chaser 10 Possible to gather two charms at once.
Fate
Great Luck 15 Often increases the number of Reward Items received at the end of a Quest. (from 22/32 to 29/32 chance per slot until one failure or maximum number of rewards is reached)
Good Luck 10 Sometimes increases the number of Reward Items received at the end of a Quest. (from 22/32 to 26/32 chance per slot until one failure or maximum number of rewards is reached)
Bad Luck -10 Sometimes decreases the number of Reward Items received at the end of a Quest. (from 22/32 to 16/32 chance per slot until one failure or maximum number of rewards is reached)
Horrible Luck -15 Often decreases the number of Reward Items received at the end of a Quest. (from 22/32 to 8/32 chance per slot until one failure or maximum number of rewards is reached)
Carving
Carving Master 15 Carving Pro and gives 1 extra carve.
Carving Pro 10 Prevents in interruption while carving from attacks with low knock-back.
Tranquilzr
Capture Master 15 Greatly increases capture items in rewards.
Capture Expert 10 Increases capture items in rewards.
Perception
Capture Guru 10 Monster icon on the map blinks when monsters are ready to be captured.
Psychic
Autotracker 15 Activates Detect without having to mark the monster.
Detect 10 Marked monsters display additional information on the map, such as species.
Transportr
Pro Transporter 10 Travel faster while carrying eggs or powderstones.
Ranger
Outdoorsman 10 Fishing Expert, BBQ Expert, Farsight all in one
Anti-Theft
Anti-Theft 10 Enemies cannot steal anything from the hunter.
SpeedSetup
Trap Master 10 Speeds up trap and bomb setting time. Raises Trap Combinations to 100%
Flame Aura
Flame Aura 10 Causes monsters to react as if you are carrying a Torch, even when you aren’t.
Oxygen
Endless Oxygen 10 No depletion of the oxygen gauge
Short Breath -10 Speeds up depletion of the Oxygen Gauge.
CurrentRes
Current Res (Hi) 15 Negates the water currents created by large monster.
Current Res (Lo) 10 Negates some of the water currents created by large monsters.
Swimming
Olympic Swimmer 10 Increases your movement speed in water.
Doggy Paddler -10 Decreases your movement speed in water.
Sea Legs
Ocean’s Blessing 10 CurrentRes (Hi), Olympic Swimmer and Oxygen Unlimited
Potential
Adrenaline +2 15 Greatly increases Attack (1.3×) and Defence (+45) when Health is below 40%.
Adrenaline +1 10 Greatly increases Defence when Health is below 40%.
Worrywart -10 Decreases Defence and Attack (0.7×) when Health is below 40%.
Survivor
Fortify 10 Near death defence increase by 30; After first faint attack multiplied by 1.1. After second faint attack multiplied by 1.2.
Gloves Off
Latent Power +2 15 After roughly 5 minutes of fighting weapon power and affinity increase for 90 seconds, stamina is also 1/2 at that time.
Latent Power +1 10 After roughly 5 minutes of fighting weapon power and affinity increase for 90 seconds, stamina is also 1/5 at that time.
Spirit
Challenger +2 15 When staying at the same area as raged big monsters, add Attack Up (L) and Critical Eye + 2.
Challenger +1 10 When staying at the same area as raged big monsters, add Attack Up (S) and Critical Eye + 1.
Unscathed
Peak Performance 10 Increases attack power when health is full
FreeElemnt
Awaken 10 Releases the latent elemental properties in weapons that don’t have elements.
Blight Res
Blightproof 10 Negates all elemental blights.
Status Res
Wellness 10 Prevents Sleep, Poison, Paralysis and Stun
Unshakable
Rock Steady 10 Knockdown effects are reduced, also grants Wind Proof (Lo), Earplugs and Current Res (Lo).
Guts
Guts 10 When health is above 64, hunter will survive a single attack that would cause fainting. Only occurs once unless hunter faints.
Edgemaster
Honed Blade 10 Sharpness+1 and Attack Up (L)
SteadyHand
Silver Bullet 10 Boosts NormalS/RapidBow, PierceS/PrceBow and PelletS/ScattBow
Fury
Wrath Awoken 10 Guts and Adrenaline +2
TeamPlayer
Shakalaka Rally 10 Increases Shakalaka’s Attack (10%), Defence (10%) and recovery speed
TeamLeader
Shakalaka Cheer 10 When Shakalaka(s) is/are recovering underground, use shouts to call him(them) back with full recovery