Today, I want to draw your attention to another Kickstarter RPG I’ve been watching – Kingdom Come: Deliverance. It was Ogi who brought my attention to it, and I’m glad I finally bothered to read more into it.
I’m not entirely sure where I stand when it comes to RPGs – on one hand, I like high fantasy and being able to Dimension Door and Frost Fall, on the other hand, I like being thrown into a world completely without magic and making my way with my character’s own two (fireball-less) hands. Both are equally interesting for me and just as refreshing when you go from one to the other.
But all of that being said, this game looks like it has the potential to be awesome. In this post I’ve included screenshots and some quotes from the developers regarding the game, and as always, if you like what you see, you can visit the Kingdom Come Official Site and support this game’s development.
Our tale is based on historical events and takes place in 15th century Europe. The year is 1403, and it is most certainly not the best of times. The old king is dead and his heir is weak. The new king’s brother, hungry for power allies himself with a faction of the nobility that sees this moment as an opportunity for advancement, kidnaps the king, invading the country with an army of his own to plunder this defenseless land. The aristocracy is divided between which side to support. Civil war is coming…
The world will organically react to your deeds. NPCs will report your crimes to authorities, who will punish you for your crimes accordingly, either with a fine, time in jail, or by subjecting you to the stocks or torture. Crime will affect economics and NPC behavior; people will get suspicious or aggressive after unresolved crimes. Your reputation will spread by word of mouth.
Thanks to our clothing system, you can create the ultimate armored knight. We have 20 slots for weapons, clothes, and attachments, as well as 4 layers (!) of clothing or armor on every character. That’s a lot of customization options! Different types of armor are effective against different weapons. Your clothes and their state affect your charisma and reputation, which, in turn, influence NPC reactions toward you. They also affect your visibility and the noise you produce, which affect your stealth skills.
You are no superhero – fighting multiple enemies at the same time is very difficult. It is often a good idea to have allies at your side (and, at times, a lot of them). Our goal is to have as many characters in fights as possible and to offer players big battles and castle sieges to take part in. Not many battles, mind you – more like one or two in the first act. For us, a battle is a climax, not a ‘wow’ moment that needs to happen every two minutes. The precise scope of these battles and the amount of characters on screen are still things we are evaluating – they are complicated feats to pull off even on next-gen hardware.
Almost everything that can be turned into a game will be playable – and that extends to crafting, as well. Blacksmithing doesn’t happen in menus but rather with a hammer at a forge. These mini-games are skill-based and affected by a player’s stats. You’ll be able to forge, sharpen, and repair weapons, create potions and ointments through alchemy, pick locks and pockets, distill alcohol, and prepare food.
This game is far from being complete, its expected release date at the moment is December 2015, however, it does look very interesting and I’m going to give it a go when it comes out regardless. Other than that, there’s not that much that can be said about a game so early in development, so as I said before, visit the Kingdom Come Official Site to support this game’s development or to find out more information.