Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

White Mage

“Aids allies with healing and support magic! Skilled at white magic. Favours staves.”

Unlocked when Holly the White Mage is defeated.

Specialty: Self-Healing

Automatically cures poison, blind, and silence after battle.

Note: You may notice that this class gains a Support Ability that is the same as their class’s Specialty. This is so that if you change your character’s class to something else, you can still give them the ability via the customisable Support Abilities on the Ability page.

Support Ability

Level Ability Name Description
2 M.Defence 10% Up

Raise magic Defence by 10%.

4 Staff Lore

Raise arms aptitude for staves to S.

5 Self-Healing

Recover from poison, blind, and silence at the end of a battle.

7 Abate Water

Reduce damage taken from water attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Water nullification effects take precedence over reduction effects.

8 Angelic Ward

Has a 50% chance to halve the damage received, regardless of whether it is a single-target or multiple-target attack. However, this effect does not apply to damage from poison.

10 M.Defence 30% Up

Raise Magic Defence by 30%.

12 Epic Group-Cast

Magic cast on multiple targets retains its full strength.

14 Conservation of Life

Bring back all allies from K.O. and restore all their HP when you suffer a K.O.

Job Command: White Magic

Level Ability Name Description
1 White Magic Lv.1

Enables the use of level 1 white magic. Note that these cannot be used without the appropriate scrolls.

Cure: Restore a small amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Poisona: Cure poison for one target.
Blindna: Cure blind for one target.

3 White Magic Lv.2

Enables the use of level 2 white magic. Note that these cannot be used without the appropriate scrolls.

Protect: Raise the physical defence of one target by 25% for five turns. The upper limit for P.Def is 150%.
Shell: Raise the magic defence of one target by 25% for five turns. The upper limit for M.Def is 150%.
Aero: Deal minor wind damage to one target. This spell can be group-cast.

6 White Magic Lv.3

Enables the use of level 3 white magic. Note that these cannot be used without the appropriate scrolls.

Cura: Restore a medium amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Raise: Revive one target from K.O. and restore HP. Note that this spell has a 70% chance to cause death when used on undead enemies.
Esuna: Cure the status ailments poison, blind, silence, sleep, paralyse, dread, berserk, confuse, and charm for one target.

9 White Magic Lv.4

Enables the use of level 4 white magic. Note that these cannot be used without the appropriate scrolls.

Reflect:
Dispel:
Aerora:

11 White Magic Lv.5

Enables the use of level 5 white magic. Note that these cannot be used without the appropriate scrolls.

Esunaga:
Curada:
Aeroga:

13 White Magic Lv.6

Enables the use of level 6 white magic. Note that these cannot be used without the appropriate scrolls.

Curaga:
Arise:
Holy:

Stat Affinities

HP Str Vit MP Int Mnd Dex Agi
C D E A B A D C

Arms Aptitude

Swords Axes Spears Rods Staves
E E E B S
Daggers Bows Katana Knuckles
C E E E

Armour Aptitude

Shields Helms Armour
E E E