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“Launches hit-and-run leaping attacks! Skilled at powerful BP attacks. Favours spears.”

Unlocked when Einheria the Valkyrie is defeated.

Specialty: Soul Mates

Physical attack and magic attack each rise by 25% for five turns each time an ally suffers a K.O.

The upper limit for P.Atk and M.Atk is 150%.

Note: You may notice that this class gains a Support Ability that is the same as their class’s Specialty. This is so that if you change your character’s class to something else, you can still give them the ability via the customisable Support Abilities on the Ability page.

Support Ability

Level Ability Name Description
3 Spear Lore

Raise arms aptitude for spears to S.

7 BP Skill Amp

The BP cost of abilities activated by BP use rises by one, but the damage they deal also increases by 1.5 times.

10 Pierce Default

Your attacks’ damage will not be reduced by the target’s Default state.

11 Soul Mates

Whenever an ally falls, Physical and Magic Attack increase by 25% for five turns. The upper limit for P.Atk and M.Atk is 150%.

12 Aerials

When jumping, the amount of time in the air increases by one turn and damage dealt by the attack becomes 150% of normal.

13 Sky High

Start out battle already jumping.

Job Command: Acrobatics

Level Ability Name Description
1 Crescent Moon

Unleash a physical attack on all enemies that deals the same damage as a conventional attack.

2 Jump

Jump out of the screen at the end of the turn and then come hurtling down during the next turn, dealing two times the damage of a conventional attack. Note that damage is tripled if a spear is equipped.

4 Judgement

Deal three times the damage of a conventional attack to one target.

5 Spirit Barrier

Become impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you have suffered.

6 Soul Crush

Reduce one enemy’s MP by 10% of the damage dealt by a conventional attack.

8 Decimate

Allies and enemies with 10% or less HP remaining will each suffer damage equal to their own remaining HP.

9 High Jump

Jump out of the screen and come hurtling down in the next turn, dealing three times the damage of a conventional attack. Note that damage is increased 4.5 times if a spear is equipped.

14 Super Jump

Leap off the screen; two turns later, come down with an attack that deals 200% of normal damage to all enemies.

Stat Affinities

HP Str Vit MP Int Mnd Dex Agi

Arms Aptitude

Swords Axes Spears Rods Staves
Daggers Bows Katana Knuckles

Armour Aptitude

Shields Helms Armour