Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

Special Moves

Here you’ll find information regarding all the different types of Special Moves, such as what their conditions and buffs are.

Click on one of the different types of weapons to jump down to its Special Moves entry on the same page. For more information about the different Parts, we have a Parts pages just for them.

Axes

Level Name Condition Effect
1 Grand Strike Defeat 5 enemies with physical attacks.

Attacks all enemies for 1.5 times the damage of a conventional attack. For the duration of the music, all allies’ Physical Defence is raised by 20%.

The upper limit for P.Def is 150%. This effect stacks with P.Def increases from special moves, but not with increases from other sources.

2 Maelstrom Defeat 10 enemies with physical attacks.

Attacks one enemy five times with 0.8 times the damage of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 35%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

3 Gigaton Swing Defeat 15 enemies with physical attacks.

Attacks one enemy with earth for six times the damage of a conventional attack. For the duration of the music, all allies’ Physical Defence is raised by 50%.

The upper limit for P.Def is 150%. This effect stacks with P.Def increases from special moves, but not with increases from other sources.

Bows

Level Name Condition Effect
1 Maximum Draw Exploit element/family weakness 5 times with physical attacks.

Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Critical Rate is raised by 300%.

The upper limit for Crit Rate is 1000%%. This effect stacks with Crit Rate increases from special moves, but not with increases from other sources.

2 Rapid Fire Exploit element/family weakness 10 times with physical attacks.

Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Critical Rate is raised by 300%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

3 Angelic Pillar Exploit element/family weakness 15 times with physical attacks.

Attack all enemies with light for three times the damage of a conventional attack. For the duration of the music, all allies’ Magic Defence is raised by 50%.

The upper limit for M.Def is 150%%. This effect stacks with M.Def increases from special moves, but not with increases from other sources.

Daggers

Level Name Condition Effect
1 Infinity Use items 5 times.

Attack one enemy five times for 0.7 times the power of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 20%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

2 Blade Storm Use items 10 times.

Attack one enemy fifteen times with 0.3 times the power of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 35%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

3 Cross Divide Use items 15 times.

Attack one enemy ten times for 0.7 times the power of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 50%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

Katanas

Level Name Condition Effect
1 Moonshadow Default 5 times.

Attack one enemy for double the damage of a conventional attack with a high chance of stunning the target for several turns. For the duration of the music, all allies’ Physical Attack is raised by 20%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

2 Breaking Wave Default 10 times.

Attack all enemies for double the damage of a conventional attack. For the duration of the music, all allies’ Critical Rate is raised by 900%.

The upper limit for Crit Rate is 100%. This effect stacks with Crit Rate increases from special moves, but not with increases from other sources.

3 Petal Swirl Default 15 times.

Attack one enemy five times with 1.2 times the power of a conventional attack. For the duration of the music, all allies’ Speed is raised by 50%.

The upper limit for Speed is 150%. This effect stacks with Speed increases from special moves, but not with increases from other sources.

Knuckles

Level Name Condition Effect
1 Moonbeam Inflict critical damage 3 times.

Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Physical Attack is raised by 20%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

2 Ascendant Palm Inflict critical damage 6 times.

Attack one enemy sixteen times with 0.3 times the damage of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 35%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

3 Thunderburst Inflict critical damage 9 times.

Attack one enemy with lightning for five times the damage of a conventional attack. For the duration of the music, all allies’ Physical Attack is raised by 50%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

Rods

Level Name Condition Effect
1 Piercing Bolt Use magic 10 times.

Attack one enemy for 1.5 times the damage of a conventional attack, ignoring the target’s Physical Defence. For the duration of the music, all allies’ Magical Attack is raised by 20%.

The upper limit for M.Atk is 150%. This effect stacks with M.Atk increases from special moves, but not with increases from other sources.

2 Withering Spike Use magic 20 times.

Lower all enemies’ Physical and Magic Attack and Defence by 15% for four turns. For the duration of the music, all allies’ Magical Attack is raised by 35%.

The lower limit for P.Def and M.Def is 75%.

The upper limit for M.Atk is 150%. This effect stacks with M.Atk increases from special moves, but not with increases from other sources.

3 Holy Weapon Use magic 30 times.

Attack all enemies for five times the damage of a conventional attack, dealing additional damage to demonkind foes. For the duration of the music, all allies’ Magical Attack is raised by 50%.

The upper limit for M.Atk is 150%. This effect stacks with M.Atk increases from special moves, but not with increases from other sources.

Spears

Level Name Condition Effect
1 Horizon Inflict physical damage on 10 enemies.

Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Critical Rate is raised by 300%.

The upper limit for Crit Rate is 1000%. This effect stacks with Crit Rate increases from special moves, but not with increases from other sources.

2 Overpower Inflict physical damage on 20 enemies.

Attack one enemy six times with 0.6 times the power of a conventional attack and a high chance of inflicting paralysis. For the duration of the music, all allies’ Physical Attack is raised by 35%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

3 Megiddo Flame Inflict physical damage on 30 enemies.

Attack all enemies with fire for five times the damage of a conventional attack. For the duration of the music, all allies’ Physical Attack is raised by 50%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

Staves

Level Name Condition Effect
1 Rejuvenation Heal 10 times.

Heal all allies by a massive amount. For the duration of the music, the effect of healing magic is amplified by 100%.

The upper limit for healing magic is 200%.

2 Lux Heal 20 times.

Raise Physical and Magic Attack and Defence of all allies by 25% for four turns. For the duration of the music, all allies’ Sppeed is raised by 35%.

The upper limit for P.Atk, M.Atk, P.Def, M.Def, and Speed is 150%. This effect stacks with P.Atk, M.Atk, P.Def, M.Def, and Speed increases from special moves, but not with increases from other sources.

3 Divine Light Heal 30 times.

Attack one enemy for seven times the damage of a conventional attack, dealing additional damage to undead foes. For the duration of the music, all allies’ Magic Attack is raised by 50%.

The upper limit for M.Atk is 150%. This effect stacks with M.Atk increases from special moves, but not with increases from other sources.

Swords

Level Name Condition Effect
1 Hack and Slash Brave 10 times.

Lower one enemy’s Physical Defence by 25%, then attack five times with 0.6 times the power of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 20%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

2 Air Splitter Brave 20 times.

Deal double the damage of a conventional attack to all enemies. For the duration of the music, all allies’ Physical Attack power is raised by 35%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

3 Sonic Wave Brave 30 times.

Attack one enemy with wind for six times the damage of a conventional attack. For the duration of the music, all allies’ Physical Attack is raised by 50%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.