Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

Special Move Shop

Here you’ll find how long each level takes to unlock by default (using one villager), what parts each shop provides, and what their effects are (although the information the game provides is somewhat limited).

For background information on each of the parts available, you might want to visit the Special Moves section.

Item Cost Effect/Stats.
Level 1: 2hr 00min
Infinity [Dagger]

Lv.1 Special Move: Attack one enemy five times for 0.7 times the power of a conventional attack, ignoring the target’s Physical Defence. For the duration of the music, all allies’ Hit Count is raised by 20%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

Use Condition: Use items 5 times.

Rejuvenation [Staff]

Lv.1 Special Move: Heal all allies by a massive amount. For the duration of the music, the effect of healing magic is amplified by 100%.

The upper limit for healing magic is 200%.

Use Condition: Heal 10 times.

Level 2: 3hr 00min
Piercing Bolt [Rod]

Lv.1 Special Move: Attack one enemy for 1.5 times the damage of a conventional attack, ignoring the target’s Physical Defence. For the duration of the music, all allies’ Magical Attack is raised by 20%.

The upper limit for M.Atk is 150%. This effect stacks with M.Atk increases from special moves, but not with increases from other sources.

Use Condition: Use magic 10 times.

Horizon [Spear]

Lv.1 Special Move: Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Critical Rate is raised by 300%.

The upper limit for Crit Rate is 1000%%. This effect stacks with Crit Rate increases from special moves, but not with increases from other sources.

Use Condition: Inflict physical damage on 10 enemies.

Maximum Draw [Bow]

Lv.1 Special Move: Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Critical Rate is raised by 300%.

The upper limit for Crit Rate is 1000%%. This effect stacks with Crit Rate increases from special moves, but not with increases from other sources.

Use Condition: Exploit element/family weakness 5 times with physical attacks.

Level 3: 3hr 00min
Moonbeam [Knuckles]

Lv.1 Special Move: Attack one enemy for three times the damage of a conventional attack. For the duration of the music, all allies’ Physical Attack is raised by 20%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

Use Condition: Inflict critical damage 3 times.

Grand Strike [Axe]

Lv.1 Special Move: Attacks all enemies for 1.5 times the damage of a conventional attack. For the duration of the music, all allies’ Physical Defence is raised by 20%.

The upper limit for P.Def is 150%. This effect stacks with P.Def increases from special moves, but not with increases from other sources.

Use Condition: Defeat 5 enemies with physical attacks.

Moonshadow [Katana]

Lv.1 Special Move: Attack one enemy for double the damage of a conventional attack with a high chance of stunning the target for several turns. For the duration of the music, all allies’ Physical Attack is raised by 20%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

Use Condition: Default 5 times.

Level 4: 48hr 00min
Air Splitter [Sword]

Lv.2 Special Move: Deal double the damage of a conventional attack to all enemies. For the duration of the music, all allies’ Physical Attack power is raised by 35%.

The upper limit for P.Atk is 150%. This effect stacks with P.Atk increases from special moves, but not with increases from other sources.

Use Condition: Brave 20 times.

Blade Storm [Dagger]

Lv.2 Special Move: Attack one enemy fifteen times with 0.3 times the power of a conventional attack. For the duration of the music, all allies’ Hit Count is raised by 35%.

The upper limit for Hit Count is 200%. This effect stacks with Hit Count increases from special moves, but not with increases from other sources.

Use Condition: Use items 10 times.

Level 5: 48hr 00min
Overpower [Spear]

Lv.2 Special Move:

Use Condition:

Withering Ripple [Rod]

Lv.2 Special Move:

Use Condition:

Level 6: 48hr 00min
Lux [Staff]

Lv.2 Special Move:

Use Condition:

Rapid Fire [Bow]

Lv.2 Special Move:

Use Condition:

Level 7: 72hr 00min
Breaking Wave [Katana]

Lv.2 Special Move:

Use Condition:

Malestrom [Axe]

Lv.2 Special Move:

Use Condition:

Ascendant Palm [Knuckle]

Lv.2 Special Move:

Use Condition:

Level 8: 99hr 00min
Holy Weapon [Rod]

Lv.3 Special Move:

Use Condition:

Divine Light [Staff]

Lv.3 Special Move:

Use Condition:

Cross Divide [Dagger]

Lv.3 Special Move:

Use Condition:

Level 9: 99hr 00min
Megiddo Flame [Spear]

Lv.3 Special Move:

Use Condition:

Angelic Pillar [Bow]

Lv.3 Special Move:

Use Condition:

Thunderburst [Knuckle]

Lv.3 Special Move:

Use Condition:

Level 10: 99hr 00min
Sonic Wave [Sword]

Lv.3 Special Move:

Use Condition:

Gigaton Swing [Axe]

Lv.3 Special Move:

Use Condition:

Petal Swirl [Katana]

Lv.3 Special Move:

Use Condition:

Level 11: 99hr 00min
Falcon Knife