Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

Parts

Here you’ll find information regarding all the different types of Parts that you can apply to your special moves.

Click on one of the different effects that the Parts do to jump down to its entry on the same page. For more information about the different Special Moves, we have a Special Moves page just for them.

Elemental Damage Parts

These parts add elemental effects to weapons. The amount of damage these effects do on a Special hit is currently unknown, but as soon as more information is available, it will be posted here.

Name Weapons Effect
Fire All but staves. Adds a Fire effect.
Water All but staves. Adds a Water effect.
Lightning All but staves. Adds a Lightning effect.
Wind All but staves. Adds a Wind effect.
Earth All but staves. Adds an Earth effect.

Power Parts

These parts add a power bonus to weapons. The amount of damage these effects do on a Special hit assumed to be the percentage as indicated by the part name itself, but as soon as more information is available, it will be posted here.

Name Weapons Effect
10% Power Boost All but staves. Increases power.
20% Power Boost All but staves. Increases power.

Enemy Family Parts

These parts add a damage bonus to weapons when used against members of specific enemy families. The amount of damage these effects do on a Special hit is currently unknown, but as soon as more information is available, it will be added here.

Name Weapons Effect
Beast Slaying All but staves. Adds a Beast Slaying effect.
Plant Slaying All but staves. Adds a Plant Slaying effect.
Aquatic Slaying All but staves. Adds an Aquatic Slaying effect.
Insect Slaying All but staves. Adds an Insect Slaying effect.
Flier Slaying All but staves. Adds a Flier Slaying effect.
Undead Slaying All but staves. Adds an Undead Slaying effect.

Status Ailment Parts

These parts add a status ailment effect to weapon attacks. The chance for these to inflict the ailment on a Special seems to be 100%, but as soon as more information is available, it will be posted here.

Name Weapons Effect
Poison Touch All but staves. Adds Poison.
Blind Touch All but staves. Adds Blind.
Silence Touch All but staves. Adds Silence.
Sleep Touch All but staves. Adds Sleep.
Paralyse Touch All but staves. Adds Paralyse.

HP Recovery Parts

These parts add a HP recovery bonus to healing. The actual amount of healing these effects increase the base by on a Special is currently unknown, but as soon as more information is available, it will be posted here.

Name Weapons Effect
HP Recovery Lv.1 Staves Increases the amount of HP recovered.
HP Recovery Lv.2 Staves Increases the amount of HP recovered.
HP Recovery Lv.3 Staves Increases the amount of HP recovered.

Cure Ailment Parts

These parts add a cure ailment effect to weapon attacks. The chance for these to cure the ailment on a Special seems to be 100%, but as soon as more information is available, it will be posted here.

Name Weapons Effect
Cure Poison Staves Adds a Cure Poison effect.
Cure Blind Staves Adds a Cure Blind effect.
Cure Silence Staves Adds a Cure Silence effect.
Cure Sleep Staves Adds a Cure Sleep effect.
Cure Paralyse Staves Adds a Cure Paralyse effect.
Cure Dread Staves Adds a Cure Dread effect.

MP Recovery Parts

These parts add a MP recovery bonus to healing. The actual amount of recovery these effects increase the base by on a Special is currently unknown, but as soon as more information is available, it will be posted here.

Name Weapons Effect
MP Recovery Lv.1 Staves Adds an MP recovery effect.
MP Recovery Lv.2 Staves Adds an MP recovery effect.

BP Increase Parts

As soon as more information is available, it will be posted here

Name Weapons Effect