Shianra

Information, tools, and thoughts on tabletop games, video games, and their worlds

Ninja

“A fast, dual-wielding fighter! High power when dual wielding. Favours daggers.”

Unlocked when Konoe the Ninja is defeated.

Specialty: Dual Wield

When equipping a weapon in each hand, normally only 50% of the weapons’ Physical Attack is applied to the character’s Physical Attack. This support ability allows 100% to be applied.

Note: You may notice that this class gains a Support Ability that is the same as their class’s Specialty. This is so that if you change your character’s class to something else, you can still give them the ability via the customisable Support Abilities on the Ability page.

Support Ability

Level Ability Name Description
2 Transience

Evade an attack and counterattack, dealing the same damage as a conventional attack.

3 Evade 10% Up

Raise Evasion by 10%.

5 Comeback Kid

Magic Attack and Physical Attack each rise 25% for three turns with each physical attack evaded. The upper limit for P.Atk and M.Atk is 150%.

7 Cleave

Has a chance to perform an additional attack after defeating a target with a conventional attack. Note that the chance goes up the more damage you deal in relation to the defeated target’s remaining HP.

8 Evade 20% Up

Raise Evasion by 20%.

11 Dual Wield

When equipping a weapon in each hand, normally only 50% of the weapons’ Physical Attack is applied to the character’s Physical Attack. This support ability allows 100% to be applied.

13 Evade 30% Up

Raise Evasion by 30%.

14 Frenetic Fighting

Extend user’s hit count from 16 to 32.

Job Command:

Level Ability Name Description
1 Shippujinrai

Attack at the start of the turn and deal the same damage as a conventional attack.

4 Utsusemi

Evade a physical attack one time.

6 Ikkikasei

Increases the number of attacks by 100% for that turn only. The upper limit for Hit Count is 200%.

9 Shunshin

Increases Evasion to maximum for 6 turns.

10 Kairai

For one turn, target of enemy’s single-target attack will be the ally you select.

12 Kakuremi

Less likely to be targeted for 5 turns.

Stat Affinities

HP Str Vit MP Int Mnd Dex Agi
C B D C C C A S

Arms Aptitude

Swords Axes Spears Rods Staves
C E D E D
Daggers Bows Katana Knuckles
S D B D

Armour Aptitude

Shields Helms Armour
E E E