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Harena Region

Here you’ll find information taken from D’s Journal regarding the many different locations you’ll visit during your journey within Luxendarc.

Harena Region

No. Description

Harena Region: This hot desert region, which includes Ancheim and the Temple of Wind, lies in the waters southeast of Caldisla in Luxendarc’s southern hemisphere.

The Seas, Sands, and Winds of Harena: The burning sun beats down on the expansive sands in the day, but temperatures plunge at night. Only the constant winds from the south and the waters of the Flor-Cheim Inner Sea have allowed civilisations to survive in this harsh environment. In recent years, those winds have fuelled Ancheim’s industrialisation.

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Ancheim, the Land of Sand and Time

No. Description

Ancheim, the Land of Sand and Time: Located in the heart of the Harena Desert, this mechanical city clings desperately to the gap between cliffs running east to west, but it is completely open to the south to capture every breath of wind. Gears and machines of industry are constantly in motion all around the city.

The Weary City: It was once said that the wind was Ancheim’s life blood, but now that the air has gone still, the great windmills have ground to a halt. Without the power to even draw water from the wells, its people must work around the clock to turn the great turbines manually.

The Vibrant City: Returning to Ancheim after awakening the Wind Crystal, we found that the wind blows across the desert city once more. Its great windmills turn swiftly, powered by the southern winds, and across the city, the gears have sprung back to life. In hushed tones, the prime minister noted that joy and vitality have returned to the people.

Royal Palace: The palace of Eloch Quentis Khamer VIII, King of Ancheim, is housed in an exceptionally tall tower on the east side of the city. A great clock dial, the symbol of this land, is carved in the wall behind his throne. Immense gears and mechanisms befitting a king who promoted Ancheim’s industrialisation can be seen here and there. But looking around, it’s not easy to tell what all this machinery actually does.

Merchantry Building: This mechanical tower in the east of the city was erected in a prime location second only to the Royal Palace. Inside is an open, soaring space all the way up to the ceiling, and underneath, strange, gigantic gears churn endlessly. It is brilliantly lit, despite the fact that all power is supplied by human labour now that the wind has stopped.

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Temple of Wind

No. Description

Temple of Wind: This slender, spiral-shaped tower stands alone south of Ancheim, at the edge of the Harena Desert.

House of Lore: A hushed silence pervaded the temple. The walls and pillars of the living quarters, sanctum and reliquary crumbled, and many acolytes were swallowed by the darkness.

Altar of the Crystal: In the innermost depths of the temple, a cavernous space opened up before us, and there, floating high in the air, was a great crystal of immense proportions.

The Awakening: Arrayed in her vestal garb, Agnès chanted the ritual prayer to awaken the Wind Crystal, which had been swallowed up in darkness. The crystal has now regained its radiance and is protected by a magic barrier.

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Harena Desert

No. Description

Oasis: We’ve been told of an oasis where the water is free. After travelling west from Ancheim, we eventually found it amid the scorching sands.

Den of Thieves: Venturing deeper into the Harena Ruins in pursuit of the thieves, we found their lair piled high with plunder, no doubt stolen at the oasis.

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Miasma Woods

No. Description

Miasma Woods: These miasma-choked woods, the sole overland route to Florem, are less noxious now that wind has started blowing once more.

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