Shianra

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Eisen Region

Here you’ll find information taken from D’s Journal regarding the many different locations you’ll visit during your journey within Luxendarc.

Eisen Region

No. Description

Eisen Region: This are encompasses Eisenberg, mired in the throes of civil war, and the waters of the Sea of Corsairs, upon which Grandship floats.

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Sea of Corsairs

No. Description

Sea of Corsairs: The waters upon which Grandship floats form Luxendarc’s largest sea. It takes its name from the great pirate nation that flourished here in the Golden Age of Piracy.

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The Sinking State, Grandship

No. Description

The Sinking State, Grandship: Floating in the middle of the Sea of COrsairs, this floating nation-state was founded by a legendary pirate according to some, but others claim it existed long before recorded history. It is said that it has been unable to move from its present location for hundreds of years.

Neutrality: Grandship serves as a crucial supply port for any and all ships sailing the Sea of Corsairs. It has no military, and remains completely neutral in world affairs.

Grandship Takes Flight: As written in the ancient texts, feeding orichalcum to the engine room furnace caused Grandship to rise, or rather, soar into the sky. It can sail far higher than the Eschalot – high enough to surmount the Eternian Highlands. With its people evacuated, Grandship now presents us with the perfect opportunity.

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Eisenberg Region

No. Description

Eisenberg Region: The desolate land of Eisenberg, battered by civil war and the mightiest volcanoes in Luxendarc, takes its name from the ancient term for “iron mountain.”

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Town of Hartschild

No. Description

Town of Hartschild: The town is now the Shieldbearer stronghold, but before the civil war, it was a flourishing city. The eruption of Mount Karka swallowed the south road to the Temple of Fire, and boiling lava creeps toward the outskirts of town.

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Eisen Bridge

No. Description

Eisen Bridge: This bridge spanning the great rift at the centre of Eisenberg is the front line in the devastating civil war. The Swordbearers seek to swiftly end the war by bringing large weaponry across, while the Shieldbearers have dug in to prevent this.

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Mythril Mines

No. Description

Mythril Mines: Producing primarily mythril ore, this mine at the foot of Mount Karka was captured by the Swordbearers a few years back.

Temple Passage: After returning through the passage that leads to the Temple of Fire from the deepest depths of the mythril mine, we found that every last vein of mythril was gone, presumably due to the effects of the Fire Crystal.

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Grapp Keep

No. Description

Grapp Keep: A Swordbearer fort built upon the battlefield where the deadly poison weapon “toxic mist” was used four years ago.

But it was not erected for military purposes. Rather, the facility’s purpose is to prevent the toxin’s spread and to conduct research on how to neutralise it.

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Temple of Fire

No. Description

Temple of Fire: Unlike the other temples, this one shows disturbing signs of having been attacked and sacked by human hands.

The Awakening: We have awakened the Fire Crystal, which had been swallowed up in darkness. It has now regained its radiance.

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Starkfort

No. Description

Lair of the Swordbearers: Starkfort, a fort in northern Eisenberg, once stationed 100,000 Shieldbearer soldiers.

It has been the base of operations for the Swordbearers since their sudden uprising four years ago.

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House by the Sea

No. Description

House by the Sea: Datz and Zatz used this abandoned house when trying to recruit help from Grandship. People and supplies are ferried in from ships anchored in the bay.

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