Development Miscellaneous Video Games Website

Early Access, game development, and public visibility

Steam Early Access

Following a post by the developers of Blackguards regarding their next patch (Our intentions for Patch 1.3), I thought I’d write a little about how I feel about Early Access on Steam and my intentions to create my own game. Before I get started, I’d like to point out that these changes might make quite a difference to the game-play and, as a result, I’ll be updating the guide upon the release of the new patch to reflect these changes. Also, if you’re just hearing about this game for the first time now, go check out their Official Website or my quick guide for more information about this awesome turn-based RPG.

Steam Early Access

Wait, wait, wait! What is Steam Early Access?

Skip the following quote if you are already aware. If not, this is what Steam has to say about their Early Access scheme:

Get immediate access to games that are being developed with the community’s involvement. These are games that evolve as you play them, as you give feedback, and as the developers update and add content.

We like to think of games and game development as services that grow and evolve with the involvement of customers and the community. There have been a number of prominent titles that have embraced this model of development recently and found a lot of value in the process. We like to support and encourage developers who want to ship early, involve customers, and build lasting relationships that help everyone make better games.

This is the way games should be made.

Now, this is more of a comment on well-thought-out games going into Steam Early Access, not those thrown together to ride the current fashion and make some quick cash. I suppose it could also extend somewhat to the world of crowd-funded games, except the very few that have caught my attention are going forward wonderfully without diverging from their intended course, such as Kingdom Come: Deliverance.

Role-playing Strategy Video Games

Blackguards: A guide to character stats & combat rolls


I’ve been somewhat preoccupied and away from this site, but I haven’t forgotten about it! My portfolio has just needed a complete rework and I have other work to do, namely two ecommerce websites built from the ground up. So, yeah, I’ve been pretty busy with that.. and I’ve been playing this neat little game called Blackguards by Daedalic Entertainment in my spare time. It was released late last month, but we’ve been able to play it since sometime last year through early access on Steam. Now that the entire game has been released, however, and a couple of large patches have made the game extremely playable, I thought I’d introduce it to you.

What is Blackguards?

What happens when the only hope of a threatened world lies not with heroes in shining armor, but is placed in the hands of a band of misfits and criminals? Blackguards, the new turn-based RPG by Daedalic Entertainment, explores this very question. The player takes on the role of a convicted murderer who must use the help of a team of more than questionable characters to save the world from a dark menace. Through this wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures. Chapter by chapter you’ll encounter a story full of intrigue and surprising twists. Time and time again, the moral compass of the player will be tested. One does not beat Blackguards without getting their hands dirty. But when life and death are in the player’s hands, how far will they go to reach their goals?

Alright, alright. Exciting developer-written description out of the way, the first thing you need to know is that your experience in this game is a currency known as Adventure Points (AP). These AP are used for everything relating to your character including increases to your Base Values, Weapon Talents, Talents, Spells, and Special Abilities, all of which will be explained briefly below. Following that, we’ll have a look at your Inventory, including what Armour does for your character. Finally, we’ll get into Combat and you’ll see how attacks and damage is calculated for both melee and ranged weapons.