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Simulation Strategy Video Games

Surviving on your own in Banished, part three: Resources update

Back in February, I wrote a couple of posts about playing Banished and how to go about it – Surviving on your own in Banished Part One: Villagers and Part Two: Resources. Then, about a week or so later, I wrote a recount of one of my first attempts at playing the game with hard starting conditions – Banished: A game of hard starting conditions (part one and part two). That was a far from perfect fifty years of the game and I made many mistakes I would not make now. However, the entire reason for me showing one of my first attempts at hard starting conditions was to show how forgiving the game is. The truth is, Banished is nowhere near as hard as some reviewers like to tell you it is.

Since then, the game has been updated and I wrote a brief post in July about the changes that have happened since my previous posts. That lead to me playing the game again for a while and so, I am here with another surviving on your own in Banished post. This time, I will be adjusting some statements I made before due to changes in the game, as well as adding some other tips to help everyone survive and prosper in a game of Banished.

Surviving in Banished: Resources

Getting resources from their source to the home

Getting resources from their source to the home is pretty much what Banished is all about – succeed and the town will prosper, fail and everyone will starve or freeze to death. How to achieve this is an important thing to consider as well, since longer trips will result in resource gatherers having less time to gather resources, thus hurting efficiency. Of course, it’s not entirely plausible to have everything near our people’s homes so we have to carefully balance distance and resource abundance. However, it’s not as hard as it might sound.

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Simulation Strategy Video Games

Banished: An evolving world of citizens

Back in February, I wrote a couple of posts about playing Banished and how to go about it – Surviving on your own in Banished Part One: Villagers and Part Two: Resources. Then, about a week or so later, I wrote a recount of one of my first attempts at playing the game with hard starting conditions – Banished: A game of hard starting conditions (part one and part two). However, the game has been updated since then and I would like to take a moment to go over the changes that have been made and how they affect the game.

Changes to Banished

There have been a number of updates and a whole heap of fixes since the game was released. Some of these have more of an impact on how we play the game than others. Such changes are as follows, including various bugs that may have made the game more difficult in a manner that was unintended by the developer.

Banished: Citizen work assignment and behaviour

Citizen work assignment and behaviour

  • Fixed a bug that caused large population cities to randomly unassign workers.
  • Citizens now won’t be assigned far away tasks without a specific profession (pick-ups, gathering, clearing, etc.) unless the tasks have been around for a long time, or haven’t been assigned to someone local. This keeps citizens far away from walking across the map in most cases.
  • Citizens now limit the distance they’ll walk in the winter when it is very cold.
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Simulation Strategy Video Games

Banished: A game of hard starting conditions, part two

Welcome back to part two of my fifty-year-long play-through of Banished (official site here) in which I had the starting conditions set to hard. Part one can be found here and it has everything from the start of the game up until we built a Chapel and a second Woodcutter. Let’s jump right back into it, shall we?

A tale of Banished continued

So not too long afterwards those, another Trader visited and I got some more seeds. However, since I was purchasing two seeds this time, a Cherry Seed and a Wheat Seed, we needed a lot more resources to trade for it. The Crop Field for the Wheat was placed just to the north-east of my housing blocks and the Orchard for the Cherries was placed south of my other Orchards.

Banished: Crop field Banished: Orchard
Banished: Play-through on Hard

The deal for the seeds was completed with the following:

  • 100× Log
  • 2× Iron
  • 100× Firewood
  • 6× Hide Coat
  • 2,000× Fish
  • 100× Leather
  • 300× Venison
  • 100× Herbs
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Simulation Strategy Video Games

Banished: A game of hard starting conditions, part one

Today I’m going to show you my fifty-year-long play-through of Banished (official site here) in which I had the starting conditions set to hard and I used a different map to the ones from the guide. This will be a tale told in images, partially because I don’t do videos and partially because on 10× speed it took something like eight hours to complete the full fifty years (although I wasn’t keeping track of time), and editing something that big probably would have made my brain explode.

My excuses for not making a Let’s Play video aside, the first thing I noticed when I did this play-through was how forgiving the game is even on hard starting conditions. You’ll notice me making a couple of decisions that I end up deciding to change later – such as the location of my Hunting Cabins, a Pasture, etc. The resources and time lost in correcting my “mistakes” had no effect on my villagers whatsoever, and even when I stopped paying attention for a little while and I started running out of Firewood and Tools, we seemed to easily recover. But I’ll save the details for when we actually get to it.

Banished map settings

Banished: Map settings

So the map settings used are shown to the right. I kept everything on the defaults except I made the Terrain Size larger and the Starting Conditions harder.

In regards to the Map Seed itself, I got rather lucky and ended up with a starting position that left our villagers with a lake to the south and a large river running down the east side. This probably helped a lot in the short term, even though our dependence on fish and venison made our overall health drop all the way down to two hearts at some points.

From the beginning

Anyway, I’m getting a bit ahead of myself again. We starting by the large river and I had my villagers start by building a Fishing Dock to the south by the lake, and an area of six Wooden Houses next to the cart they always start with on hard. Four of my villagers were assigned to building while the rest were Labourers. When the Fishing Dock was completed, I assigned four villagers to it, and I had the rest clear some space for a Storage Yard and designated a spot for a Storage Barn to be built once the houses were done.

Banished: Starting position Banished: Fishing Dock
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Simulation Strategy Video Games

Surviving on your own in Banished, part two: Resources

Welcome back, this is part two of my (supposedly) quick guide to Banished (official site here). Last time we covered how to get a game up and running, had a look at ensuring you’d have enough food (with some variety for health reasons), preparing for the first winter, making sure everyone had enough tools and clothing, starting forestry, building a hospital (just in case it’s needed), and letting your villagers have a place to keep their dearly departed. If you missed it or would like to go back and have a look, you can check out part one here.

Where to go from here

Now we’ll be dealing with what your options are from this point onwards. You’ve been doing quite well if you’ve gotten to this point, and now you just need to ensure that your success is as long-lived as possible. Aside from continuing on with what I’ve already talked about, here are a couple of things you need to keep in mind. Once we get through these, I’ll explain two slightly more complex buildings – the Trading Post and the Town Hall.

Growing your population

When it comes to housing, you have two options for private homes. The Wooden House is the basic type of home for your villagers and is easier to build than the Stone House, but it uses up more firewood to heat.

You will need to build more private houses in order to allow your population to grow. Ideally, your villagers will only want one couple and their dependent children living in a house. However, once children come of age, if there aren’t any available homes for them to move to, they will continue living with their parents. This makes a difference towards the potential growth of your town because only the main couple owning the house will have children, and even if their children have become old enough to have their own, they won’t until they have a house of their own.

Another thing that homes do aside from providing shelter and giving your villagers a place to raise a family, is store resources such as food and clothing. Your villagers will take trips to the nearest Storage Barn, Storage Yard, or Market to gather resources and bring them back to the home for storage. This is why you might notice that your total food amount drops by a significant amount not long after you build a house – your villagers are simply taking it home so that it’s more convenient for them to eat later. It is also why the “reserve of food is low!” warning doesn’t mean it’s the end just yet.

Banished: Housing Banished: Housing