Today we will be looking at Skills – a range of different proficiencies which can be trained and used in and out of combat, depending on the Skill. They might allow us to sneak around hostile creatures, track them down if they have run away, or escape bonds if we become trapped, just to name a few possibilities. As mentioned earlier in Pathfinder explained: A favoured class, they can be extremely useful, allowing us to avoid combat altogether to achieve our goals if we so wish.
For topics outside of Skills, such as ideas for character concepts and information about the Core Races, see Pathfinder character creation, part one: An idea and a race. For more information about the various Classes themselves, see Pathfinder character creation, part two: A class. For more information on Ability Scores, see Pathfinder character creation, part three: Ability Scores. A reference to many commonly used terms can also be found here, Pathfinder explained: Commonly used terms, but there will be links throughout this post which will go to specific entries in that post for convenience. Finally, details on favoured classes and how they work can be found here, Pathfinder explained: A favoured class.
Finally, before we get started and as usual, we will be using some content, such as images and flavour text, from Pathfinder so here is the obligatory Community Use & OGL.
The many skills
First, we will start off with an introduction to the Skills. You can click on the name of each Skill in each of the three tables below if you want to jump to the description of that Skill which includes common uses and typical modifiers. However, we are not limited to these common uses and characters can sometimes use skills for purposes other than those mentioned here, at the GM’s discretion. Also shown in the table below is whether that Skill is a Class Skill for each Class, whether that Skill can be used untrained, and which Ability Score modifies it.