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FantasyCraft Tabletop Games Tools

Fantasy Craft Point-Buy Calculator

Fantasy Craft

It has been quite a while since I have been able to work on some of our own projects. The first I have done is a simple Point-Buy Calculator that follows Fantasy Craft second print guidelines for calculating Player Character Attributes. I managed to throw it together in my free time today with a bunch of jQuery, but it took a little longer than I hoped… I didn’t realise how much I had forgotten until I got to work on this!

Anyway, this Point-Buy Calculator includes the Cost for each score increment between 8 and 18, Racial bonuses and penalties based on Race or Human Talent selection, a Total Attribute score, the resulting Modifier for each Attribute, a Total Cost, and a quick Racial or Talent Benefits outline. So far it only includes information from the aforementioned Core Rulebook. However, I do plan on extending its functionality and hopefully making some more useful tools in the future.

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Imaginary Worlds Pathfinder Tabletop Games World Building

A brief history of Reshnir

Sha's notes on Reshnir

When I finally do get some ideas rolling for something, I still feel like writing them on paper is the most comfortable method of putting those ideas in a place where I won’t forget them. As you can see from the photo to the right of my scrappy writing on random bits of paper I found, I tend to write huge chunks of text that only I can understand. So I decided to clean some notes up a little and present them here as sort of a “here’s one of my methods of coming up with ideas” thing. What is this method? It’s really just me picking up a pen and rolling with whatever is coming to my mind. As a result, what I have probably needs some extra thought and polish… But I digress.

So what is the following? It’s a bit of history on the town and area where our latest Pathfinder campaign takes place. We wanted to have a world where magic is still thought of as mere myth and superstition even though it does exist, just on a very small scale and is known by very few. However, it does have some inspiration from the Pathfinder world of Golarion. Although now I’m rambling, so let’s get to the actual story.

Reshnir: How it all began

Reshnir was founded after ‘The Fall’. Caoberg had been destroyed, its stone walls demolished. The people had retreated north to the woods which would become known as Darkmoon Woods. They established the town as the world stabilised, building log houses and eventually protecting themselves with a thick log wall, keeping the threat of large predators mostly away.

Darkmoon Woods

Work on restoring Caoberg begun when Reshnir had already established itself. The walls were patched up with logs and the buildings rebuilt as log houses when they were beyond salvaging. This resulted in a mix of old stone houses and new log ones. The supply of logs came to Caoberg from Reshnir to the north.

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Pathfinder Tabletop Games

Pathfinder character creation, part six: Equipment and hit points

Welcome back! I’m falling behind quite a bit here, but I got most of the important elements of character creation out before the release of the Advanced Class Guide at least. When I get a chance, I’ll go back on my information and double check that it’s accurate with the current version. Anyway, I was planning on making feats the sixth entry in this series, but I’d have to approach it like I did with Pathfinder character creation, part five: Traits and drawbacks, and I’ve been staring at the page for a couple of days now, with no inspiration for which feats to use as examples. So, I’ve decided to skip over it temporarily and explain purchasing equipment and determining hit points since both are quite simple steps.

As usual, we will be using some content, such as images and flavour text, from Pathfinder so here is the obligatory Community Use & OGL.

Pathfinder Equipment & Hit Points

Buy equipment

First, we will start off with equipment. The amount of gold that our character starts with is based off of what class they begin as, and can be used to buy all sorts of different weapons, armour, and adventuring supplies. However, generally speaking, we cannot purchase magic items without the consent of our GM, as is stated in the Core Rulebook. This isn’t really a hindrance at all, though, as we will see when once we see how much we can get.

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Pathfinder Tabletop Games

Pathfinder character creation, part five: Traits and drawbacks

Finally we are getting back to Pathfinder! My apologies for such a long hiatus from this series, but as you can probably tell by now, I can get really carried away when I even glance at a game. Also, we have recently been trying out the Warhammer 40k Role-Playing Game, Rogue Trader, which is awesome. Plus, I’ve been pretty sick, had some wisdom teeth troubles, and got started on a JavaScript character sheet for our RPG. But anyway, this post isn’t about excuses. No, this post is about traits and drawbacks – lovely little bite-size pieces of flavour that we can add to our character that also give us some benefits and interesting obstacles during play.

As usual, we will be using some content, such as images and flavour text, from Pathfinder so here is the obligatory Community Use & OGL.

Pathfinder Traits & Drawbacks

Pick traits and drawbacks

Firstly, what are traits and drawbacks? Think of them a positive, in the case of traits, and negative, in the case of drawbacks, half feats – i.e. minor bonuses and penalties to certain actions that come about either because of the flavour text provided by them or whatever interesting reason we can come up with on our own.

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Pathfinder Tabletop Games

Pathfinder character creation, part four: Skills

Today we will be looking at Skills – a range of different proficiencies which can be trained and used in and out of combat, depending on the Skill. They might allow us to sneak around hostile creatures, track them down if they have run away, or escape bonds if we become trapped, just to name a few possibilities. As mentioned earlier in Pathfinder explained: A favoured class, they can be extremely useful, allowing us to avoid combat altogether to achieve our goals if we so wish.

For topics outside of Skills, such as ideas for character concepts and information about the Core Races, see Pathfinder character creation, part one: An idea and a race. For more information about the various Classes themselves, see Pathfinder character creation, part two: A class. For more information on Ability Scores, see Pathfinder character creation, part three: Ability Scores. A reference to many commonly used terms can also be found here, Pathfinder explained: Commonly used terms, but there will be links throughout this post which will go to specific entries in that post for convenience. Finally, details on favoured classes and how they work can be found here, Pathfinder explained: A favoured class.

Finally, before we get started and as usual, we will be using some content, such as images and flavour text, from Pathfinder so here is the obligatory Community Use & OGL.

Pathfinder Skills

The many skills

First, we will start off with an introduction to the Skills. You can click on the name of each Skill in each of the three tables below if you want to jump to the description of that Skill which includes common uses and typical modifiers. However, we are not limited to these common uses and characters can sometimes use skills for purposes other than those mentioned here, at the GM’s discretion. Also shown in the table below is whether that Skill is a Class Skill for each Class, whether that Skill can be used untrained, and which Ability Score modifies it.